Work under NDA and Other

Science center kiosk

2024/2025


Unreal 5

Work visuals not available

(consulting work)

Solo developer for a large-scale interactive science installation

Principal Development on a multi-screen experience at a family science center kiosk

Designed and engineered a planet creator simulation tool with science-based parameters

Designed fully data-driven configuration using CSV-based authoring available in notepad at runtime

Synchronized three real-time video outputs (touchscreen UI, projected 1 meter diameter globe, HD display)


XR Collaborative Sales Experience and R&D

2023/2024


Unity 5 - C#

Work visuals not available

VR / XR Development and team management for a consumer goods company in the top 100 of the fortune 500 list.

(consulting work - two roles over 11 months)

Role 1: Team manager / developer / delivery lead for VR product sales app - large scale sales for international grocery chains.

Managed a team of 4 (1 onshore, 3 offshore) developers, delivered 3 cooperative sales experiences for the Quest in 4 months.

Delivered improved optimization, visual fidelity, turnaround time and project management pipelines with each delivery.

Team lead achievements:

Improved existing application architecture and development delivery time

Expanded offering with a new dev pipeline for a modern and modular alternative VR app

Role 2: Lead dev for a Consumer Goods R&D VR app (retail shelf configuration and sales optimization)

Consistent delivery and direction for feature development and enhancements to consumer goods research app used in the field.

Received constant high praise from Product Owner on both development quality, and roadmap/architecture foresight during dev and planning meetings.

(App was live - used for testing done on-site across the Midwest and in the EU and Middle East while I was on the project.)

XR Training Application

2018


Unity - C#

Client - Ong Innovation

Contract Developer for Ong Innovations

(consulting work)

Principal developer for AR Training app for an Atomic Absorption Spectroscope

  • Applied UX and usability designs across 4 training modes & 2 localizaion cultures

  • Unity, C#, Microsoft HoloLens and Mixed Reality Headsets, MRTK