Beyond Our Stars
(Unreal 4/5)
An epic adventure built for VR
An endeavor in exploration and discovery amongst the stars.
Epic MegaGrant Recipient 2020
Beyond Our Stars (Unreal 4/5)
Co-Founder of Lunar Lunchbox LLC - core developers of Beyond Our Stars since 2016
My roles: Technical Director, Development, Game Design (Blueprints, OOP patterns, Rapid prototyping, multiple HMD dev targets)
all work shown developed for Quest2 but is recorded in-editor on PC
Environment interaction scripting and design
Skeletal Mesh scripting, Material Parameter scripting, dynamic instance management, organic collision and motion detection, object manipulation, loosely coupled events and reactions
script-driven vfx and lighting, interactive environment design and scripting, minigame design and management, single-responsibility principles
Character Interaction / Behaviors
multi-npc and player cooperative logic, throw/catch/watch behaviors, anim blending via blueprints and AI state machines
player interactions with player equipment. head direction and eye material animation driven through AI blueprint and behavior tree, object control with motion tracking on hands / head